To obtain a position as a 3d artist where my experience can be utilized and where I can
broaden my experience with new and challenging projects
•Skilled in Softimage, Maya, Zbrush, Mudbox, Photoshop, and Digital Fusion.
•Excellent modeling, texturing, and shading skills.
•Strong understanding of anatomical form and function.
•Working knowledge of entire character pipeline.
•Meticulous eye for detail.
Freelance 3D Artist 2010 - Present
Image Metrics | Santa Monica, CA 2006-2010
Lead Modeler / 3D Generalist
JOHN WOODEN (NCAA Television Spot)
•Modeled likeness of John Wooden.
•Created blendshapes and displacement maps for various expressions.
•Remeshed scan in Zbrush to create rigging/animation friendly topology.
•Set up all scene lighting and shading in Maya (Mental Ray).
•Final comp in Digital Fusion.
SAMBURU WARRIOR DEMO
•Modeled, textured, and shaded in Softimage. Comped in Digital Fusion.
•Modeled blendshapes and created displacement maps in Zbrush.
Rolland Berry Inc. | Los Angeles, CA 2002-2006