Samburu

RESUME



OBJECTIVE

To obtain a position as a 3d artist where my experience can be utilized and where I can
broaden my experience with new and challenging projects


SKILLS

•Skilled in Softimage, Maya, Zbrush, Mudbox, Photoshop, and Digital Fusion.
•Excellent modeling, texturing, and shading skills.
•Strong understanding of anatomical form and function.
•Working knowledge of entire character pipeline.
•Meticulous eye for detail.


EMPLOYMENT HISTORY

Freelance 3D Artist                        2010 - Present

Image Metrics | Santa Monica, CA      2006-2010
Lead Modeler / 3D Generalist

JOHN WOODEN (NCAA Television Spot)
•Modeled likeness of John Wooden.
•Created blendshapes and displacement maps for various expressions.

EMILY DEMO
•Remeshed scan in Zbrush to create rigging/animation friendly topology.
•Set up all scene lighting and shading in Maya (Mental Ray).
•Final comp in Digital Fusion.

SAMBURU WARRIOR DEMO
•Modeled, textured, and shaded in Softimage. Comped in Digital Fusion.
•Modeled blendshapes and created displacement maps in Zbrush.

Rolland Berry Inc. | Los Angeles, CA   2002-2006
Graphic Design